AI Insights · Timothy · April 2021
Q1 2021 Performance of Top Trivia Games on iOS in the US
An analysis of the top 5 trivia games on the iOS platform in the United States for the first quarter of 2021, showcasing download and user trends. Insights provided by Sensor Tower.
Top 5 Trivia Games on iOS in the US: A Q1 2021 Snapshot
The trivia game category on iOS has seen varied performances across the top applications in the United States during the first quarter of 2021. Sensor Tower provides a closer look into how these games have fared in terms of downloads, revenue, and active users.
Elevate - Brain Training Games experienced a peak in revenue at around $210K in the second week of January before a general downward trend, settling at around $148K by the end of March. Downloads followed a similar pattern, starting strong with 54K in the first week of January and then decreasing to 36K by the end of the quarter. Weekly active users showed a slight decline from 342K in the first week to 292K in the last week of March.
Trivia Crack (No Ads) saw its revenue fluctuate around the $60K mark throughout the quarter, with downloads and weekly active users both showing a downward trend. The game started with around 2K downloads in the last week of December, dipping to just over 1K by the end of March. Active users decreased from 5.8K to 4.8K in the same period.
For Trivia Star: Trivia Games Quiz, revenue started at around $70K in late December, with a dip in February to $49K before climbing back up to around $64K by the end of March. Downloads saw a significant spike in the second week of March with 180K, a standout compared to the rest of the quarter. Weekly active users peaked at 620K in early March, then decreased to 556K by the end of the quarter.
Trivia Crack had its revenue hovering between $39K and $53K throughout the quarter. The game's downloads were highest at the start of the quarter with 98K and followed a declining trend, hitting 35K by the end of March. Active users saw some fluctuation, ending the quarter at 328K from a starting point of 373K.
Lastly, Party Roulette: Group games showed a steady revenue trend varying from around $37K to $42K. The game's downloads started at 15K in December, with a decrease to 5.7K in the last week of March. Active users remained fairly stable, starting at 163K and slightly declining to 141K by the end of March.
For more detailed insights and data, Sensor Tower's platform offers an in-depth analysis of the mobile app ecosystem.